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PUMPKIN LADY - Behind the scene

Introducing my latest artwork, which I like to call "The Pumpkin Girl 3.0".

The concept behind this project is simple: each time I gain new skills or experience in my artistic pursuits, I revisit the same piece of art and make updates and improvements to it. This means that the artwork is constantly evolving and growing, reflecting my own personal growth and development as an artist.

This is the making of this work.

For 2k video. go here: https://www.artstation.com/artwork/dKePJQ
For concept art, go here: https://www.artstation.com/artwork/blOoxr
For behind the scene, go here: https://www.artstation.com/artwork/1x6aYZ

Fromt the start, I just planed to remake my Pumpkin Teen with my new skill of Zbrush.

Fromt the start, I just planed to remake my Pumpkin Teen with my new skill of Zbrush.

But then I thought, why just Zbrush, how about doing full workflow from Modeling to Animation and produce a short animated clip?

But then I thought, why just Zbrush, how about doing full workflow from Modeling to Animation and produce a short animated clip?

The concept of this project dates back to October 2021, and after 8 months of hard work and dedication, it has finally been completed.

The concept of this project dates back to October 2021, and after 8 months of hard work and dedication, it has finally been completed.

Rigging, using Advanced Skeleton 5 and seeking assistance from my friends, is a crucial stage in animation.

A Blaster that can be dual-mountimg and dual-wielding? Yes please!!!

Plenty of fun while rigging this guy :D

Texturing using Substance Painter

Texturing using Substance Painter

Time for importing everything into Unreal Engine!

Pumpkin Farm Overview

Pumpkin Farm Overview

My aim is to create a scene of a pumpkin farm nestled deep within a forest that exudes an air of mystery, enchantment, and slight unease, yet without being too dark.

My aim is to create a scene of a pumpkin farm nestled deep within a forest that exudes an air of mystery, enchantment, and slight unease, yet without being too dark.

I think of a world where humans and mysterious creatures coexist in harmony and happiness.

I think of a world where humans and mysterious creatures coexist in harmony and happiness.

Shader for Character using BO, EEMR, Normal Textures

Shader for Character using BO, EEMR, Normal Textures

Shader for Environment

Shader for Environment

Shader for Leaf

Shader for Leaf

Every asset is created from scratch, with the aid of YouTube tutorials and practical experimentation.

Every asset is created from scratch, with the aid of YouTube tutorials and practical experimentation.

Many assets are created using trim techniques to improve performance.
This trimsheet is mainly used for the house and fence

Many assets are created using trim techniques to improve performance.
This trimsheet is mainly used for the house and fence

My objective is to study numerous techniques and enhance my skills, making the use of pre-made assets not a viable option!

My objective is to study numerous techniques and enhance my skills, making the use of pre-made assets not a viable option!

Don't forget we have to have a script before animating, presenting the most ugly-sketchy storyboard!!

Don't forget we have to have a script before animating, presenting the most ugly-sketchy storyboard!!

First check (x2 speed)

Sequence Master for rough timing is incredibly convenient.

Waiting timeeeee...

Waiting timeeeee...

Compiling, adding sound, music... 
I really like this stage, as it feels like all the time and effort invested in the project is finally coming to fruition.

Compiling, adding sound, music...
I really like this stage, as it feels like all the time and effort invested in the project is finally coming to fruition.

The result

Thank you for you time!

Thank you for you time!